This means whoever was intending to visit you will be saved, while anyone who was visiting the other person transported will die from you. If a Transporter transports you, it will still follow through.If an Arsonist douses you, you will remain doused the rest of the game, being susceptible to ignition.A Witch cannot force you to alert or prevent you from doing so.However, a Vampire can't convert you while on alert.(e.g a Blackmailer will still blackmail you, a Transporter will still transport you, and a Werewolf will still kill you.) Roles that visit you will still (attempt to) use their action on you.You will deal a Powerful Attack to all your visitors and will gain Basic Defense for the night. You may choose to go on alert each night, three times in total.The Veteran is a Unique Role: meaning there can only be one in a match.The stranger had dropped and so had his sense of worry. Suddenly the door opened and he pulled the trigger. Heart pounding like crazy, he lifted the gun up to the door. Sweat began to show on his face as the steps started to become louder as it headed his way. His thoughts suddenly stopped at the sound of a door creaking open. How could he not, seeing so many people die in horrible ways? All he knew from being kidnapped and miraculously escaping his enemies was that there was no mercy. His trigger finger twitched at simple shadows his heartbeat quickened with every little sound. Sure, he was a past war time hero, but he was so used to ambushes and life threatening situations that it made the man simply neurotic. He wasn't scared of anything, he had told himself. Afraid of monsters under the bed? The man with his hand on trigger of a gun laughed nervously.
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